Created
May 4, 2017 12:56
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extends KinematicBody2D | |
export var bounce = 1.1 | |
var size | |
var vel = Vector2() | |
var rot_speed | |
var screen_size | |
var extents | |
onready var puff = get_node('puff') | |
var textures = {'big': ['res://art/sheet.meteorGrey_big1.atex', | |
'res://art/sheet.meteorGrey_big2.atex', | |
'res://art/sheet.meteorGrey_big3.atex'], | |
'med': ['res://art/sheet.meteorGrey_med1.atex', | |
'res://art/sheet.meteorGrey_med2.atex'], | |
'sm': ['res://art/sheet.meteorGrey_small1.atex', | |
'res://art/sheet.meteorGrey_small2.atex'], | |
'tiny': ['res://art/sheet.meteorGrey_tiny1.atex', | |
'res://art/sheet.meteorGrey_tiny2.atex']} | |
func _ready(): | |
randomize() | |
set_fixed_process(true) | |
screen_size = get_viewport_rect().size | |
add_to_group("asteroids") | |
func init(init_size, init_pos, init_vel): | |
size = init_size | |
if init_vel.lentgh() > 0: | |
vel = init_vel | |
else: | |
vel = Vector2(rand_range(30, 100), 0).rotated(rand_range(0, 2*PI)) | |
rot_speed = rand_range(-1.5, 1.5) | |
var texture = load(textures[size][randi() % textures[size].size()]) | |
get_node("Sprite").set_texture(texture) | |
extents = texture.get_size() / 2 | |
set_pos(init_pos) | |
var shape = CircleShape2D.new() | |
shape.set_radius(min(texture.get_width() / 2, texture.get_height() / 2)) | |
add_shape(shape) | |
func _fixed_process(delta): | |
set_rot(get_rot() + rot_speed * delta) | |
move(vel * delta) | |
if is_colliding(): | |
vel += get_collision_normal() * (get_collider().vel.length() * bounce) | |
puff.set_global_pos(get_collision_pos()) | |
puff.set_emitting(true) | |
var pos = get_pos() | |
if pos.x > screen_size.width + extents.width: | |
pos.x = -extents.width | |
if pos.x < -extents.width: | |
pos.x = screen_size.width + extents.width | |
if pos.y > screen_size.height + extents.height: | |
pos.y = -extents.height | |
if pos.y < -extents.height: | |
pos.y = screen_size.height + extents.height | |
set_pos(pos) | |
func explode(): | |
queue_free() |
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