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import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input.Keys; | |
import com.badlogic.gdx.InputAdapter; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.scenes.scene2d.Stage; | |
import com.badlogic.gdx.scenes.scene2d.ui.Label; | |
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; | |
public class InputLagGame extends ApplicationAdapter { | |
private boolean vsyncEnabled = false; | |
private boolean doSleep = false; | |
private Stage stage; | |
private Label misc; | |
private Label text; | |
private Label keyTyped; | |
private Label keyDown; | |
private Label keyUp; | |
@Override | |
public void create () { | |
float width = Gdx.graphics.getWidth(); | |
float height = Gdx.graphics.getHeight(); | |
stage = new Stage(); | |
LabelStyle style1 = new LabelStyle(); | |
style1.fontColor = Color.RED; | |
style1.font = new BitmapFont(); | |
style1.font.getData().setScale(3); | |
LabelStyle style2 = new LabelStyle(); | |
style2.fontColor = Color.WHITE; | |
style2.font = new BitmapFont(); | |
style2.font.getData().setScale(3); | |
keyTyped = new Label("", style1); | |
keyTyped.setPosition(width / 2 - keyTyped.getWidth() / 2, height / 2 + 100); | |
keyDown = new Label("", style2); | |
keyDown.setPosition(width / 2 - keyDown.getWidth() / 2, height / 2); | |
keyUp = new Label("", style2); | |
keyUp.setPosition(width / 2 - keyDown.getWidth() / 2, height / 2 - 100); | |
text = new Label("", style2); | |
text.setPosition(0, 50); | |
misc = new Label("", style2); | |
misc.setPosition(0, 100); | |
stage.addActor(keyTyped); | |
stage.addActor(keyDown); | |
stage.addActor(keyUp); | |
stage.addActor(text); | |
stage.addActor(misc); | |
Gdx.input.setInputProcessor(new InputAdapter() { | |
@Override | |
public boolean keyTyped(char character) { | |
keyTyped.setText("typed: " + character + ""); | |
return false; | |
} | |
@Override | |
public boolean keyDown(int keycode) { | |
keyDown.setText("down: " + Keys.toString(keycode)); | |
return false; | |
} | |
@Override | |
public boolean keyUp(int keycode) { | |
keyUp.setText("up: " + Keys.toString(keycode)); | |
String full = text.getText() + Keys.toString(keycode); | |
text.setText(full.substring(Math.max(0, full.length() - 20), full.length())); | |
return false; | |
} | |
}); | |
} | |
@Override | |
public void render () { | |
if (doSleep) { | |
try { | |
Thread.sleep(1000 / 60); | |
} | |
catch (InterruptedException e) { | |
e.printStackTrace(); | |
} | |
} | |
Gdx.gl.glClearColor(0, 0, 0, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
if (Gdx.input.isKeyPressed(Keys.SHIFT_LEFT) && Gdx.input.isKeyJustPressed(Keys.V)) { | |
vsyncEnabled = !vsyncEnabled; | |
Gdx.graphics.setVSync(vsyncEnabled); | |
} | |
if (Gdx.input.isKeyPressed(Keys.SHIFT_LEFT) && Gdx.input.isKeyJustPressed(Keys.S)) { | |
doSleep = !doSleep; | |
} | |
misc.setText("Vsync: " + vsyncEnabled + ", Thread.sleep: " + doSleep); | |
stage.act(); | |
stage.draw(); | |
} | |
@Override | |
public void dispose () { | |
stage.dispose(); | |
} | |
} |
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