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Animated Timer View that resets with the tail chasing the head
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// | |
// LoopView.swift | |
// Loch | |
// | |
// Created by Eric Cormack on 3/16/18. | |
// Copyright © 2018 the Odin Spire. All rights reserved. | |
// | |
import UIKit | |
@IBDesignable | |
class LoopView: UIView { | |
var trackColor: UIColor = UIColor(red: 0.3, green: 0.3, blue: 0.3, alpha: 1) | |
var trackShade: UIColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.6) | |
var trackLight: UIColor = UIColor(red: 1, green: 1, blue: 1, alpha: 0.3) | |
var timerColor: UIColor = UIColor.white | |
var loopScale: CGFloat = 0.75 | |
var lineWidth: CGFloat = 5 | |
lazy var path: UIBezierPath = initializePath() | |
lazy var animationLayer: CAShapeLayer = initializedAnimationLayer() | |
override func draw(_ rect: CGRect) { | |
layer.addSublayer(animationLayer) | |
let downRect = CGRect(origin: rect.origin + (0.0, 1.0), size: rect.size) | |
let downPath = UIBezierPath(ovalIn: makeLoopRect(for: downRect)) | |
downPath.lineWidth = lineWidth | |
trackLight.setStroke() | |
downPath.stroke() | |
let upRect = CGRect(origin: rect.origin - (0.0, 1.0), size: rect.size) | |
let upPath = UIBezierPath(ovalIn: makeLoopRect(for: upRect)) | |
upPath.lineWidth = lineWidth | |
trackShade.setStroke() | |
upPath.stroke() | |
path.lineWidth = lineWidth | |
trackColor.setStroke() | |
path.stroke() | |
} | |
func animateTimer(over duration: TimeInterval) { | |
let head = CABasicAnimation(keyPath: "strokeEnd") | |
head.fromValue = CGFloat.leastNormalMagnitude | |
head.toValue = 1 | |
head.duration = duration | |
head.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut) | |
head.fillMode = kCAFillModeForwards | |
head.isRemovedOnCompletion = false | |
animationLayer.add(head, forKey: "strokeEnd") | |
} | |
func animateTimerReset() { | |
UIView.animate(withDuration: 0, animations: { self.animationLayer.strokeStart = 1 }) { (_) in | |
self.animationLayer = self.initializedAnimationLayer() | |
self.layer.addSublayer(self.animationLayer) | |
} | |
} | |
// Initializers | |
private func makeLoopRect(for rect: CGRect) -> CGRect { | |
let dimension = min(rect.height, rect.width) * loopScale | |
let size = CGSize(width: dimension, height: dimension) | |
let offset = CGPoint(x: (rect.width - dimension) / 2, y: (rect.height - dimension) / 2) | |
return CGRect(origin: offset + rect.origin, size: size) | |
} | |
private func initializePath() -> UIBezierPath { | |
return UIBezierPath(ovalIn: makeLoopRect(for: bounds)) | |
} | |
private func initializedAnimationLayer() -> CAShapeLayer { | |
let layer = CAShapeLayer() | |
let transform = CGAffineTransform(rotationAngle: 1.5 * CGFloat.pi).translatedBy(x: -bounds.width, y: 0) | |
layer.path = path.cgPath | |
layer.setAffineTransform(transform) | |
layer.strokeColor = timerColor.cgColor | |
layer.fillColor = UIColor.clear.cgColor | |
layer.lineCap = kCALineCapRound | |
layer.lineWidth = lineWidth | |
layer.shadowColor = timerColor.cgColor | |
layer.shadowRadius = 5.0 | |
layer.shadowOpacity = 1 | |
layer.shadowOffset = CGSize(width: 0, height: 0) | |
layer.strokeEnd = CGFloat.leastNormalMagnitude | |
return layer | |
} | |
} |
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