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@tid-kijyun
Last active June 11, 2023 06:25
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[OBS Script]Sets a text source to act as a tally counter when the source is active.
obs = obslua
source_name = ""
format_text = ""
start_number = 0
step_number = 0
now_count = 0
last_text = ""
activated = false
hotkey_reset_id = obs.OBS_INVALID_HOTKEY_ID
hotkey_up_id = obs.OBS_INVALID_HOTKEY_ID
hotkey_down_id = obs.OBS_INVALID_HOTKEY_ID
-- Function to set the time text
function set_time_text()
local text = string.format(format_text, now_count)
if text ~= last_text then
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local settings = obs.obs_data_create()
obs.obs_data_set_string(settings, "text", text)
obs.obs_source_update(source, settings)
obs.obs_data_release(settings)
obs.obs_source_release(source)
end
end
last_text = text
end
function activate(activating)
if activated == activating then
return
end
activated = activating
if activating then
now_count = start_number
-- Read the initial value
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local nowSettings = obs.obs_source_get_settings(source)
local val = obs.obs_data_get_string(nowSettings, "text")
local existing_count = string.match(val, "-%d+") or string.match(val, "%d+")
if existing_count ~= nil then
now_count = existing_count
end
obs.obs_data_release(nowSettings)
obs.obs_source_release(source)
end
set_time_text()
end
end
-- Called when a source is activated/deactivated
function activate_signal(cd, activating)
local source = obs.calldata_source(cd, "source")
if source ~= nil then
local name = obs.obs_source_get_name(source)
if (name == source_name) then
activate(activating)
end
end
end
function source_activated(cd)
activate_signal(cd, true)
end
function source_deactivated(cd)
activate_signal(cd, false)
end
function reset(pressed)
if not pressed then
return
end
activate(false)
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local active = obs.obs_source_active(source)
obs.obs_source_release(source)
activate(active)
end
end
function reset_button_clicked(props, p)
now_count = start_number
set_time_text()
reset(true)
return false
end
function up_button_clicked(props, p)
count_up(true)
return false
end
function down_button_clicked(props, p)
count_down(true)
return false
end
function count_up(pressed)
if not pressed then
return
end
now_count = now_count + step_number
set_time_text()
end
function count_down(pressed)
if not pressed then
return
end
now_count = now_count - step_number
set_time_text()
end
----------------------------------------------------------
-- A function named script_properties defines the properties that the user
-- can change for the entire script module itself
function script_properties()
local props = obs.obs_properties_create()
local p = obs.obs_properties_add_list(props, "source", "Text Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
local sources = obs.obs_enum_sources()
if sources ~= nil then
for _, source in ipairs(sources) do
source_id = obs.obs_source_get_id(source)
if source_id == "text_gdiplus" or source_id == "text_gdiplus_v2" or source_id == "text_ft2_source" or source_id == "text_ft2_source_v2" then
local name = obs.obs_source_get_name(source)
obs.obs_property_list_add_string(p, name, name)
end
end
end
obs.source_list_release(sources)
obs.obs_properties_add_text(props, "format_text", "Format Text", obs.OBS_TEXT_DEFAULT)
obs.obs_properties_add_button(props, "up_button", " UP ", up_button_clicked)
obs.obs_properties_add_button(props, "down_button", "DOWN", down_button_clicked)
obs.obs_properties_add_int(props, "start_number", "Start Number", 0, 100000, 1)
obs.obs_properties_add_int(props, "step_number", "Step Number", 1, 100000, 1)
obs.obs_properties_add_button(props, "reset_button", "Reset", reset_button_clicked)
return props
end
-- A function named script_description returns the description shown to
-- the user
function script_description()
return "Sets a text source to act as a tally counter when the source is active.\n\nMade by _tid_"
end
-- A function named script_update will be called when settings are changed
function script_update(settings)
activate(false)
start_number = obs.obs_data_get_int(settings, "start_number")
step_number = obs.obs_data_get_int(settings, "step_number")
now_count = start_number
format_text = obs.obs_data_get_string(settings, "format_text")
source_name = obs.obs_data_get_string(settings, "source")
stop_text = obs.obs_data_get_string(settings, "stop_text")
reset(true)
end
-- A function named script_defaults will be called to set the default settings
function script_defaults(settings)
obs.obs_data_set_default_int(settings, "start_number", 1)
obs.obs_data_set_default_int(settings, "step_number", 1)
obs.obs_data_set_default_string(settings, "format_text", "Count: %d")
end
-- A function named script_save will be called when the script is saved
--
-- NOTE: This function is usually used for saving extra data (such as in this
-- case, a hotkey's save data). Settings set via the properties are saved
-- automatically.
function script_save(settings)
local hotkey_reset_save_array = obs.obs_hotkey_save(hotkey_reset_id)
obs.obs_data_set_array(settings, "reset_hotkey", hotkey_reset_array)
obs.obs_data_array_release(hotkey_reset_array)
local hotkey_up_save_array = obs.obs_hotkey_save(hotkey_up_id)
obs.obs_data_set_array(settings, "up_count_hotkey", hotkey_up_save_array)
obs.obs_data_array_release(hotkey_up_save_array)
local hotkey_down_save_array = obs.obs_hotkey_save(hotkey_down_id)
obs.obs_data_set_array(settings, "down_count_hotkey", hotkey_down_save_array)
obs.obs_data_array_release(hotkey_down_save_array)
end
-- a function named script_load will be called on startup
function script_load(settings)
-- Connect hotkey and activation/deactivation signal callbacks
--
-- NOTE: These particular script callbacks do not necessarily have to
-- be disconnected, as callbacks will automatically destroy themselves
-- if the script is unloaded. So there's no real need to manually
-- disconnect callbacks that are intended to last until the script is
-- unloaded.
local sh = obs.obs_get_signal_handler()
obs.signal_handler_connect(sh, "source_activate", source_activated)
obs.signal_handler_connect(sh, "source_deactivate", source_deactivated)
hotkey_reset_id = obs.obs_hotkey_register_frontend("reset_button_thingy", "[Tally-Counter]Reset", reset)
hotkey_up_id = obs.obs_hotkey_register_frontend("up_button_thingy", "[Tally-Counter]Up Count", count_up)
hotkey_down_id = obs.obs_hotkey_register_frontend("down_button_thingy", "[Tally-Counter]Down Count", count_down)
local hotkey_reset_save_array = obs.obs_data_get_array(settings, "reset_hotkey")
obs.obs_hotkey_load(hotkey_reset_id, hotkey_reset_save_array)
obs.obs_data_array_release(hotkey_reset_save_array)
local hotkey_up_save_array = obs.obs_data_get_array(settings, "up_count_hotkey")
obs.obs_hotkey_load(hotkey_up_id, hotkey_up_save_array)
obs.obs_data_array_release(hotkey_up_save_array)
local hotkey_down_save_array = obs.obs_data_get_array(settings, "down_count_hotkey")
obs.obs_hotkey_load(hotkey_down_id, hotkey_down_save_array)
obs.obs_data_array_release(hotkey_down_save_array)
end
@Ramiro0045
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@tid-kijyun

193    function script_save(settings)
194       local hotkey_reset_save_array = obs.obs_hotkey_save(hotkey_reset_id)
195       obs.obs_data_set_array(settings, "reset_hotkey", hotkey_reset_array)
196       obs.obs_data_array_release(hotkey_reset_array)

hotkey_reset_array should be renamed to hotkey_reset_save_array

Also changed this:

80     function reset(pressed)
81         if not pressed then
82             return
83         end
84        
85         activate(false)
86         local source = obs.obs_get_source_by_name(source_name)
87         if source ~= nil then
88             local active = obs.obs_source_active(source)
89             obs.obs_source_release(source)
90             activate(active)
91         end
92     end
93     
94     function reset_button_clicked(props, p)
95         now_count = start_number
96         set_time_text()    
97         
98         reset(true)
99         return false
100   end

to this (so that it looked like the other ones that work):

80     function reset(pressed)
81         if not pressed then
82             return
83         end
84         
85         now_count = start_number
86         set_time_text()
87     end
88     
89     function reset_button_clicked(props, p)
90         reset(true)
91         return false
92     end

idk if that part is neccesary but it made the reset button to work and be saved after closing and opening again obs

@androng
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androng commented Oct 30, 2022

@Ramiro0045 I tested your changes and they fix the reset hotkey bug. I added the fixes to my fork: https://gist.github.com/androng/b1b32c97b6255978c2bb31ab8e805ad7

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