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using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using UnityEngine; | |
public class GameManager : MonoBehaviour { | |
private List<int> rolls = new List<int>(); | |
private Ball ball; | |
private PinSetter pinSetter; |
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# | |
# 3D models | |
# | |
*.3dm filter=lfs diff=lfs merge=lfs -text | |
*.3ds filter=lfs diff=lfs merge=lfs -text | |
*.blend filter=lfs diff=lfs merge=lfs -text | |
*.c4d filter=lfs diff=lfs merge=lfs -text | |
*.collada filter=lfs diff=lfs merge=lfs -text | |
*.dae filter=lfs diff=lfs merge=lfs -text | |
*.dxf filter=lfs diff=lfs merge=lfs -text |