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Method to draw text to the current Core Graphics context (missing vertical alignment ability)
- (void)drawText:(NSString *)textToDraw inFrame:(CGRect)frameRect withFont:(UIFont *)originalFont textColor:(UIColor *)textColor alignment:(PDFTextAlignment)alignment verticalAlignment:(PDFTextVerticalAlignment)verticalAlignment {
if (!textToDraw) {
// If nil, give it an empty value to draw
textToDraw = @"";
}
// Prepare font
CTFontRef font = [self ctFontRefFromUIFont:originalFont];
CGColorRef color = textColor.CGColor;
// Paragraph
CTTextAlignment ctAlignment;
switch (alignment) {
case PDFTextAlignmentLeft:
ctAlignment = kCTTextAlignmentLeft;
break;
case PDFTextAlignmentCenter:
ctAlignment = kCTTextAlignmentCenter;
break;
case PDFTextAlignmentRight:
ctAlignment = kCTTextAlignmentRight;
break;
case PDFTextAlignmentJustified:
ctAlignment = kCTTextAlignmentJustified;
break;
default:
ctAlignment = kCTTextAlignmentLeft;
break;
}
CTParagraphStyleSetting settings[] = {
{kCTParagraphStyleSpecifierAlignment, sizeof(ctAlignment), &ctAlignment},
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(settings, sizeof(settings) / sizeof(settings[0]));
// Create an attributed string
CFStringRef keys[] = { kCTFontAttributeName, kCTForegroundColorAttributeName, kCTParagraphStyleAttributeName };
CFTypeRef values[] = { font, color, paragraphStyle };
CFDictionaryRef attr = CFDictionaryCreate(NULL, (const void **)&keys, (const void **)&values,
sizeof(keys) / sizeof(keys[0]), &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFStringRef stringRef = (__bridge CFStringRef)textToDraw;
// Prepare the text using a Core Text Framesetter.
CFAttributedStringRef currentText = CFAttributedStringCreate(NULL, stringRef, attr);
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(currentText);
CGMutablePathRef framePath = CGPathCreateMutable();
CGPathAddRect(framePath, NULL, frameRect);
// Get the frame that will do the rendering.
CFRange currentRange = CFRangeMake(0, 0);
CTFrameRef frameRef = CTFramesetterCreateFrame(framesetter, currentRange, framePath, NULL);
CGPathRelease(framePath);
// Get the graphics context.
CGContextRef currentContext = UIGraphicsGetCurrentContext();
// Put the text matrix into a known state. This ensures
// that no old scaling factors are left in place.
CGContextSetTextMatrix(currentContext, CGAffineTransformIdentity);
// Core Text draws from the bottom-left corner up, so flip
// the current transform prior to drawing.
// Modify this to take into consideration the origin.
CGContextTranslateCTM(currentContext, 0, frameRect.origin.y*2);
CGContextScaleCTM(currentContext, 1.0, -1.0);
// Draw the frame.
CTFrameDraw(frameRef, currentContext);
// Add these two lines to reverse the earlier transformation.
CGContextScaleCTM(currentContext, 1.0, -1.0);
CGContextTranslateCTM(currentContext, 0, (-1)*frameRect.origin.y*2);
// TODO: Confirm that everything is released that needs to be!
CFRelease(frameRef);
CFRelease(stringRef);
CFRelease(framesetter);
CFRelease(font);
CFRelease(paragraphStyle);
}
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