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var TATE = 3; | |
var YOKO = 5; | |
var x; | |
var y; | |
var Tairu = [ | |
['→', '△', '↓', '→', '△'], | |
['→', '△', '△', '↓', '←'], | |
['↑', '↑', '←', '→', '↑'] | |
]; | |
var Yonda = new Array(5); | |
for(var i = 0; i < 3; i++){ | |
Yonda[i] = new Array(5).fill(0); | |
} | |
var Kekka = new Array(5); | |
for(var i = 0; i < 3; i++){ | |
Kekka[i] = new Array(5).fill(0); | |
} | |
var muki; | |
for(var sy = 0; sy < TATE; sy++){ | |
for(var sx = 0; sx < YOKO; sx++){ | |
console.log('('+ sx + '.' + sy + ')におくと'); | |
x = sx; | |
y = sy; | |
if(Tairu[y][x] === '△'){ | |
Kekka[sy][sx] = '止まったまま'; | |
}else{ | |
var Yonda = new Array(5); | |
for(var i = 0; i < 3; i++){ | |
Yonda[i] = new Array(5).fill(0); | |
} | |
var owari = 0; | |
while(!(owari)){ | |
if(Tairu[y][x] !== '△'){ | |
muki = Tairu[y][x]; | |
Yonda[y][x] = 1; | |
} | |
if(muki === '↑'){ | |
y -= 1; | |
}else if(muki === '↓'){ | |
y += 1; | |
}else if(muki === '←'){ | |
x -= 1; | |
}else if(muki === '→'){ | |
x += 1; | |
} | |
if(!(x >= 0 && x < YOKO && y >= 0 && y < TATE)){ | |
Kekka[sy][sx] = '壁にぶつかる'; | |
owari = 1; | |
}else if(Yonda[y][x]){ | |
Kekka[sy][sx] = '動き続ける'; | |
owari = 1; | |
}else if(Kekka[y][x] === '壁にぶつかる' || Kekka[y][x] === '動き続ける'){ | |
Kekka[sy][sx] = Kekka[y][x]; | |
owari = 1; | |
} | |
} | |
// console.table(Yonda); | |
// console.table(Kekka); | |
} | |
console.log(Kekka[sy][sx]); | |
} | |
} |
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