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文字列のボタン
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#include "HelloWorldScene.h" | |
USING_NS_CC; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); | |
scene->addChild(layer); | |
return scene; | |
} | |
bool HelloWorld::init() | |
{ | |
if ( !CCLayer::init() ) | |
{ | |
return false; | |
} | |
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); | |
CCLabelTTF* label = CCLabelTTF::create("TAP ME", "Helvetica", 32); | |
CCMenuItemLabel* item = CCMenuItemLabel::create(label, | |
this, | |
menu_selector(HelloWorld::buttonCallback)); | |
item->setPosition(ccp(winSize.width / 2, winSize.height / 2)); | |
item->setTag(1); | |
CCMenu* menu = CCMenu::create(item, NULL); | |
menu->setPosition(CCPointZero); | |
this->addChild(menu); | |
return true; | |
} | |
void HelloWorld::buttonCallback(CCNode* pSender) | |
{ | |
CCLog("buttonTap tag: %d", pSender->getTag()); | |
} |
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#ifndef __HELLOWORLD_SCENE_H__ | |
#define __HELLOWORLD_SCENE_H__ | |
#include "cocos2d.h" | |
class HelloWorld : public cocos2d::CCLayer | |
{ | |
public: | |
virtual bool init(); | |
static cocos2d::CCScene* scene(); | |
void buttonCallback(CCNode* pSender); | |
CREATE_FUNC(HelloWorld); | |
}; | |
#endif // __HELLOWORLD_SCENE_H__ |
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