The widgets use the JavaScript Date object to provide the inner workings of a Gregorian Calendar (a.k.a. Christian/Western calendar).
Set the initial date to the date/time you want and all players should see the same game world dates and times.
The widgets within the date_time_widgets.txt
file (see below) should be pasted into a widget
tagged passage. After doing so, the initial game date/time must be set within the setup section. Each of the printing widgets may be customized.
''Date:'' <<date>>
''Time:'' <<time12h>> (12H) / <<time24h>> (24H)
''Both:'' <<datetime>> (12H)
/* Adds 5 minutes. */
<<addmins 5>>
/* Adds 5 hours. */
<<addhours 5>>
/* Adds 5 days. */
<<adddays 5>>