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@todorok1
Created March 26, 2025 07:33
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シンプルRPGチュートリアル第53回 戦闘に関する機能を管理するクラス
/// <summary>
/// コマンド入力を開始します。
/// </summary>
public void StartInputCommandPhase()
{
SimpleLogger.Instance.Log($"コマンド入力のフェーズを開始します。現在のターン数: {TurnCount}");
var messageWindowController = _battleWindowManager.GetMessageWindowController();
messageWindowController.HideWindow();
BattlePhase = BattlePhase.InputCommand;
_battleActionProcessor.InitializeActions();
}
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