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シンプルRPGチュートリアル第53回 戦闘に関する機能を管理するクラス
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| /// <summary> | |
| /// コマンド入力を開始します。 | |
| /// </summary> | |
| public void StartInputCommandPhase() | |
| { | |
| SimpleLogger.Instance.Log($"コマンド入力のフェーズを開始します。現在のターン数: {TurnCount}"); | |
| var messageWindowController = _battleWindowManager.GetMessageWindowController(); | |
| messageWindowController.HideWindow(); | |
| BattlePhase = BattlePhase.InputCommand; | |
| _battleActionProcessor.InitializeActions(); | |
| } |
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