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メッシュのインデックスバッファを変更するサンプル
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// 結合したメッシュをセットします。 | |
parentMeshFilter.mesh = new Mesh(); | |
parentMeshFilter.mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; | |
parentMeshFilter.mesh.CombineMeshes(combine); |
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