-
-
Save todorok1/3bb6ad87cd1286a26900a5ecc71ab0a6 to your computer and use it in GitHub Desktop.
シンプルRPGチュートリアル第119回 戦闘中の魔法アクションを処理するクラス
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /// <summary> | |
| /// 魔法の効果がない場合のメッセージを表示します。 | |
| /// </summary> | |
| IEnumerator ShowNoEffectMessage(BattleAction action, string magicName) | |
| { | |
| string actorName = _actionProcessor.GetCharacterName(action.actorId, action.isActorFriend); | |
| string targetName = _actionProcessor.GetCharacterName(action.targetId, action.isTargetFriend); | |
| _actionProcessor.SetPauseMessage(true); | |
| _messageWindowController.GenerateMagicCastMessage(actorName, magicName); | |
| while (_actionProcessor.IsPausedMessage) | |
| { | |
| yield return null; | |
| } | |
| _actionProcessor.SetPauseMessage(true); | |
| _messageWindowController.GenerateNoEffectMessage(); | |
| _battleManager.OnUpdateStatus(); | |
| while (_actionProcessor.IsPausedMessage) | |
| { | |
| yield return null; | |
| } | |
| _pauseMagicEffect = false; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment