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シンプルRPGチュートリアル第118回 お店画面全体を管理するクラス
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| /// <summary> | |
| /// 退店時のメッセージを表示します。 | |
| /// </summary> | |
| IEnumerator WaitExitMessage() | |
| { | |
| yield return null; | |
| string message = $"またおいで!"; | |
| string fullMessage = GetFullMessage(message); | |
| _mapMessageWindowController.ShowWindow(); | |
| _mapMessageWindowController.ShowPager(); | |
| _mapMessageWindowController.ShowGeneralMessage(fullMessage, 0.5f); | |
| _mapMessageWindowController.StartKeyWait(); | |
| while (_mapMessageWindowController.IsWaitingKeyInput) | |
| { | |
| yield return null; | |
| } | |
| // 選択時の効果音を再生します。 | |
| AudioManager.Instance.PlaySe(SeNames.OK); | |
| _mapMessageWindowController.HidePager(); | |
| _mapMessageWindowController.HideWindow(); | |
| ExitProcess(); | |
| } |
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