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@todorok1
Created March 26, 2025 06:57
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シンプルRPGチュートリアル第53回 行動処理の全体を管理するクラス
/// <summary>
/// このクラスを初期化します。
/// </summary>
/// <param name="battleManager">戦闘に関する機能を管理するクラスへの参照</param>
public void InitializeProcessor(BattleManager battleManager)
{
_battleManager = battleManager;
_enemyStatusManager = _battleManager.GetEnemyStatusManager();
}
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