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シンプルRPGチュートリアル第40回 戦闘の開始処理を行うクラス
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| /// <summary> | |
| /// 戦闘関連のスプライトを表示します。 | |
| /// </summary> | |
| void ShowSprites() | |
| { | |
| var battleSpriteController = _battleManager.GetBattleSpriteController(); | |
| battleSpriteController.SetSpritePosition(); | |
| battleSpriteController.ShowBackground(); | |
| battleSpriteController.ShowEnemy(_battleManager.EnemyId); | |
| } |
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