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シンプルRPGチュートリアル第116回 戦闘機能を呼び出すイベントを処理するクラス
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| /// <summary> | |
| /// 戦闘に負けた時に呼ばれるイベントの処理です。 | |
| /// </summary> | |
| [SerializeField] | |
| EventProcessBase _loseProcess; | |
| /// <summary> | |
| /// この戦闘で使用するBGMの名前です。 | |
| /// </summary> | |
| [SerializeField] | |
| string _battleBgmName = BgmNames.Battle; |
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