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@todorok1
Created August 14, 2025 02:16
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シンプルRPGチュートリアル第117回 メニューのセーブ画面のウィンドウを制御するクラス
/// <summary>
/// 決定ボタンが押された時の処理です。
/// </summary>
void OnPressedConfirmButton()
{
// 選択時の効果音を再生します。
AudioManager.Instance.PlaySe(SeNames.OK);
Save();
SetUpSlotInfo();
_uiController.SetDescription(PostSaveDescription);
_canSelect = false;
StartCoroutine(PostSaveDelay());
}
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