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Material mat;
void Start(){
mat = gameObject.GetComponent<MeshRenderer>().material;
public void OnPointerClick(PointerEventData pointerData){
Debug.Log( + " がクリックされた!");
Color initColor = new Color(1.0f, 1.0f, 0.5f);
Color targetColor = new Color(0.5f, 1.0f, 0.5f);
StartCoroutine(ClickAnim(initColor, targetColor, 1.0f));
IEnumerator ClickAnim(Color initColor, Color targetColor, float processTime){
float finishTime = Time.time + processTime;
while (true){
float diff = finishTime - Time.time;
if (diff <= 0){
float rate = 1 - Mathf.Clamp01(diff / processTime);
mat.color = Color.Lerp(initColor, targetColor, rate);
yield return null;
mat.color = targetColor;
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