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シンプルRPGチュートリアル第116回 戦闘中の魔法アクションを処理するクラス
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| /// <summary> | |
| /// 回復魔法のメッセージを表示します。 | |
| /// </summary> | |
| IEnumerator ShowMagicHealMessage(BattleAction action, string magicName, int healValue) | |
| { | |
| string actorName = _actionProcessor.GetCharacterName(action.actorId, action.isActorFriend); | |
| string targetName = _actionProcessor.GetCharacterName(action.targetId, action.isTargetFriend); | |
| _actionProcessor.SetPauseMessage(true); | |
| _messageWindowController.GenerateMagicCastMessage(actorName, magicName); | |
| while (_actionProcessor.IsPausedMessage) | |
| { | |
| yield return null; | |
| } | |
| // 回復の効果音を再生します。 | |
| AudioManager.Instance.PlaySe(SeNames.Heal); | |
| _actionProcessor.SetPauseMessage(true); | |
| _messageWindowController.GenerateHpHealMessage(targetName, healValue); | |
| _battleManager.OnUpdateStatus(); | |
| while (_actionProcessor.IsPausedMessage) | |
| { | |
| yield return null; | |
| } | |
| _pauseMagicEffect = false; | |
| } |
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