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@todorok1
Created August 22, 2025 11:45
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シンプルRPGチュートリアル第123回 セーブ枠を制御するクラス
/// <summary>
/// セーブした場所のテキストです。
/// </summary>
[SerializeField]
TextMeshProUGUI _placeText;
/// <summary>
/// 項目が選択可能なときの色です。
/// </summary>
[SerializeField]
Color _selectableColor = Color.white;
/// <summary>
/// 項目が選択不可能なときの色です。
/// </summary>
[SerializeField]
Color _unselectableColor = Color.gray;
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