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シンプルRPGチュートリアル第60回 戦闘に関する機能を管理するクラス
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/// <summary> | |
/// 戦闘を終了する時のコールバックです。 | |
/// </summary> | |
public void OnFinishBattle() | |
{ | |
SimpleLogger.Instance.Log("戦闘に勝利して終了します。"); | |
_battleWindowManager.HideAllWindow(); | |
_battleSpriteController.HideBackground(); | |
_battleSpriteController.HideEnemy(); | |
_enemyStatusManager.InitializeEnemyStatusList(); | |
_battleActionProcessor.InitializeActions(); | |
_battleActionProcessor.StopActions(); | |
_characterMoverManager.ResumeCharacterMover(); | |
BattlePhase = BattlePhase.NotInBattle; | |
} | |
/// <summary> | |
/// 戦闘を終了する時のコールバックです。 | |
/// </summary> | |
public void OnFinishBattleWithGameover() | |
{ | |
SimpleLogger.Instance.Log("ゲームオーバーとして戦闘を終了します。"); | |
_battleWindowManager.HideAllWindow(); | |
_battleSpriteController.HideBackground(); | |
_battleSpriteController.HideEnemy(); | |
_enemyStatusManager.InitializeEnemyStatusList(); | |
_battleActionProcessor.InitializeActions(); | |
_battleActionProcessor.StopActions(); | |
_characterMoverManager.ResumeCharacterMover(); | |
BattlePhase = BattlePhase.NotInBattle; | |
} |
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