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シンプルRPGチュートリアル第44回 戦闘に関する機能を管理するクラス
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/// <summary> | |
/// 戦闘関連のスプライトを制御するクラスへの参照です。 | |
/// </summary> | |
[SerializeField] | |
BattleSpriteController _battleSpriteController; | |
/// <summary> | |
/// キャラクターの移動を行うクラスを管理するクラスへの参照です。 | |
/// </summary> | |
[SerializeField] | |
CharacterMoverManager _characterMoverManager; | |
/// <summary> | |
/// 戦闘のフェーズです。 | |
/// </summary> | |
public BattlePhase BattlePhase { get; private set; } |
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