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シンプルRPGチュートリアル第58回 戦闘中のアクションを処理するクラス
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| /// <summary> | |
| /// このクラスを初期化します。 | |
| /// </summary> | |
| /// <param name="battleManager">戦闘に関する機能を管理するクラスへの参照</param> | |
| public void InitializeProcessor(BattleManager battleManager) | |
| { | |
| _battleManager = battleManager; | |
| _enemyStatusManager = _battleManager.GetEnemyStatusManager(); | |
| _battleActionProcessorAttack.SetReferences(_battleManager, this); | |
| _battleActionProcessorMagic.SetReferences(_battleManager, this); | |
| _battleActionProcessorItem.SetReferences(_battleManager, this); | |
| _battleActionProcessorRun.SetReferences(_battleManager, this); | |
| } |
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