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@tomshanley
Last active August 7, 2017 01:45
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dots along a path
license: mit
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3.v4.min.js"></script>
<style>
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; }
path {
fill: none;
}
</style>
</head>
<body>
<svg width="500" height="500">
<g id="g-line"></g>
</svg>
<script>
var svg = d3.select("svg");
var gap = 75;
var duration = 100
var pathWidth = 14.14;
var line = d3.line()
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
//.curve(d3.curveCatmullRom.alpha(0.5));
var points = [{x: 0, y: 200}, {x: 25, y: 180}, {x: 50, y: 150}, {x: 100, y: 145}, {x: 200, y: 130}, {x: 300, y: 120}, {x: 500, y: 25}];
d3.select("#g-line")
.append("path")
.attr("d", line(points))
.attr("id", "myPath")
.style("stroke-width", pathWidth)
.style("stroke", "red")
.style("opacity", 0.5)
var totalLength = myPath.getTotalLength();
var numberOfDots = Math.floor(totalLength / gap);
var data = d3.range(numberOfDots).map(function(d, i) {
let length = myPath.getTotalLength() * (i/numberOfDots);
let point = myPath.getPointAtLength(length);
let nextLength = length + 10
//let nextLength = myPath.getTotalLength() * ((i + 1)/numberOfDots)
let nextPoint = myPath.getPointAtLength(nextLength);
//this needs much improvement!!!
let adj = nextPoint.x - point.x;
let opp = point.y - nextPoint.y;
let angle = Math.atan(opp/adj) * (180 / Math.PI );
let rotation = -angle;
console.log(angle)
//return point.x;
return {x: point.x, y: point.y, rotation: rotation};
});
var defs = svg.append("defs");
let gradient = defs.append("linearGradient")
.attr("id", "gradient")
.attr("x1", 0)
.attr("y1", 0)
.attr("x2", 1)
.attr("y2", 0)
gradient.selectAll("stop")
.data([0,1])
.enter()
.append("stop")
.attr("offset", function (d) { return (d * 100) + "%"; })
.attr("stop-opacity", function (d) { return d; })
.attr("stop-color", "red");
var squares = svg.selectAll(".dot")
.data(data)
.enter()
.append("rect")
.attr("width", pathWidth)
.attr("height", pathWidth)
.attr("x", function(d, i){ return d.x - 3 ; })
.attr("y",function(d, i){ return d.y - 7; })
.style("fill", "url(#gradient)")
.attr("transform", function(d, i){ return "rotate(" + d.rotation + ","+ d.x + "," + d.y + ")"; })
/*var count = 0;
var tid = setInterval(updateDots, duration);
function updateDots() {
squares.transition()
.duration(100)
.style("opacity", function(d,i){
var opacity = 0
//if at the end or near the end of the path, start from the beginning
if (count == numberOfDots ) {
if ( i == numberOfDots || i == 0 || i == 1 ) {
opacity = 1;
} else {
opacity = 0;
};
} else if (count == (numberOfDots - 1) ) {
if ( i == numberOfDots || i == (numberOfDots - 1) || i == 0 ) {
opacity = 1;
} else {
opacity = 0;
};
//else shade the 3 dots from the count onwards
} else {
if (i == count || i == (count + 1) || i == (count + 2) ) {
opacity = 1;
} else {
opacity = 0;
};
};
return opacity
});
count = count == numberOfDots ? 0 : count + 1;
};
*/
</script>
</body>
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