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March 22, 2016 22:02
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Save tong/2b9b64671d78e6cdf479 to your computer and use it in GitHub Desktop.
Violent depattern animation: http://temp.disktree.net/tafby/
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import js.Browser.document; | |
import js.Browser.window; | |
import js.html.CanvasElement; | |
import js.html.CanvasRenderingContext2D; | |
class TAFby { | |
public var canvas(default,null) : CanvasElement; | |
//public var backgroundColor : String; | |
//public var strokeColor : String; | |
var ctx : CanvasRenderingContext2D; | |
var size : Int; | |
var d : Int; | |
var n : Int; | |
var dir = true; | |
public function new( canvas : CanvasElement, size : Int, backgroundColor : String, strokeColor : String, lineWidth = 1 ) { | |
this.canvas = canvas; | |
this.size = size; | |
//this.backgroundColor = backgroundColor; | |
//this.strokeColor = strokeColor; | |
ctx = canvas.getContext2d(); | |
ctx.fillStyle = backgroundColor; | |
ctx.strokeStyle = strokeColor; | |
ctx.lineWidth = lineWidth; | |
d = Std.int( size/80 ); | |
n = Std.int( size/d )+1; | |
} | |
public function draw() { | |
ctx.clearRect( 0, 0, canvas.width, canvas.height ); | |
ctx.beginPath(); | |
for( i in 0...n ) { | |
var v = Std.int(i*d); | |
if( dir ) { | |
line( 0, v, v, 0 ); | |
line( size, v, v, size ); | |
} else { | |
line( 0, size-v, v, size ); | |
line( v, 0, size, size-v ); | |
} | |
} | |
ctx.stroke(); | |
dir = !dir; | |
} | |
inline function line( x1 : Int, y1 : Int, x2 : Int, y2 : Int ) { | |
ctx.moveTo( x1, y1 ); | |
ctx.lineTo( x2, y2 ); | |
} | |
static var tafby : TAFby; | |
//static function update( time : Float ) { | |
static function update() { | |
//window.requestAnimationFrame( update ); | |
tafby.draw(); | |
} | |
static function main() { | |
window.onload = function(_){ | |
var w = window.innerWidth; | |
var h = window.innerHeight; | |
var size = (w > h) ? h : w; | |
var canvas = document.createCanvasElement(); | |
canvas.width = size; | |
canvas.height = size; | |
tafby = new TAFby( canvas, size, '#000', '#fff', 1 ); | |
document.body.appendChild( tafby.canvas ); | |
//window.requestAnimationFrame( update ); | |
var timer = new haxe.Timer(40); | |
timer.run = update; | |
}; | |
} | |
} |
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