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Generating Random Bytes in Hexadecimal
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# Generate Random Bytes in Hexadecimal | |
import codecs | |
import random | |
# Generate String of Random Characters to be Converted to Hexadecimal | |
# VALID CHARACTERS: 0-9, a-f | |
random_number = random.randint(1, 5) | |
if random_number == 1: | |
hex_string_length = 12 | |
elif random_number == 2: | |
hex_string_length = 14 | |
elif random_number == 3: | |
hex_string_length = 16 | |
elif random_number == 4: | |
hex_string_length = 18 | |
elif random_number == 5: | |
hex_string_length = 20 | |
# Initialize empty string | |
hex_string = "" | |
# Add random characters (0-9, a-f) to our hex string | |
for i in range(hex_string_length): | |
random_number = random.randint(1, 16) | |
if random_number == 1: | |
hex_string = hex_string + "0" | |
elif random_number == 2: | |
hex_string = hex_string + "1" | |
elif random_number == 3: | |
hex_string = hex_string + "2" | |
elif random_number == 4: | |
hex_string = hex_string + "3" | |
elif random_number == 5: | |
hex_string = hex_string + "4" | |
elif random_number == 6: | |
hex_string = hex_string + "5" | |
elif random_number == 7: | |
hex_string = hex_string + "6" | |
elif random_number == 8: | |
hex_string = hex_string + "7" | |
elif random_number == 9: | |
hex_string = hex_string + "8" | |
elif random_number == 10: | |
hex_string = hex_string + "9" | |
elif random_number == 11: | |
hex_string = hex_string + "a" | |
elif random_number == 12: | |
hex_string = hex_string + "b" | |
elif random_number == 13: | |
hex_string = hex_string + "c" | |
elif random_number == 14: | |
hex_string = hex_string + "d" | |
elif random_number == 15: | |
hex_string = hex_string + "e" | |
elif random_number == 16: | |
hex_string = hex_string + "f" | |
# convert string to hexadecimal | |
hexadecimal = codecs.decode(hex_string, 'hex') | |
# output hexadecimal to the console | |
print("Hexadecimal Generated: " + str(hexadecimal)) |
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