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package trks.recipedoc; | |
import net.minecraft.client.Minecraft; | |
import net.minecraft.client.renderer.RenderHelper; | |
import net.minecraft.client.renderer.entity.RenderItem; | |
import net.minecraft.item.ItemStack; | |
import org.lwjgl.BufferUtils; | |
import org.lwjgl.opengl.GL11; | |
import org.lwjgl.opengl.GL12; | |
import org.lwjgl.opengl.GLContext; | |
import javax.imageio.ImageIO; | |
import java.awt.image.BufferedImage; | |
import java.io.File; | |
import java.io.IOException; | |
import java.nio.ByteBuffer; | |
import static org.lwjgl.opengl.EXTFramebufferObject.*; | |
public class MyClass | |
{ | |
static protected int framebufferID; | |
static protected int iconWidth = 32; | |
static protected int iconHeight = 32; | |
static protected void initFBO() | |
{ | |
if (!GLContext.getCapabilities().GL_EXT_framebuffer_object) | |
{ | |
System.err.println("FBO not supported!"); | |
} | |
else | |
{ | |
System.out.println("FBO supported."); | |
} | |
framebufferID = glGenFramebuffersEXT(); | |
int colorTextureID = GL11.glGenTextures(); | |
int depthRenderBufferID = glGenRenderbuffersEXT(); | |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); | |
GL11.glBindTexture(GL11.GL_TEXTURE_2D, colorTextureID); | |
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); | |
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, iconWidth, iconHeight, 0, GL11.GL_RGBA, GL11.GL_INT, (java.nio.ByteBuffer) null); | |
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, colorTextureID, 0); | |
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthRenderBufferID); | |
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL11.GL_DEPTH_COMPONENT, iconWidth, iconHeight); | |
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,GL_DEPTH_ATTACHMENT_EXT,GL_RENDERBUFFER_EXT, depthRenderBufferID); | |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); | |
} | |
protected static RenderItem renderItem = new RenderItem(); | |
static protected void renderItem(ItemStack itemStack) | |
{ | |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); | |
GL11.glViewport(0, 0, iconWidth, iconHeight); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
GL11.glClearColor(1.0f, 1.0f, 1.0f, 1f); | |
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); | |
GL11.glLoadIdentity(); | |
GL11.glClearColor(1, 1, 1, 1f); | |
GL11.glEnable(GL12.GL_RESCALE_NORMAL); | |
RenderHelper.enableGUIStandardItemLighting(); | |
renderItem.renderItemIntoGUI(Minecraft.getMinecraft().fontRenderer, Minecraft.getMinecraft().getTextureManager(), itemStack, 0, 0, false); | |
RenderHelper.disableStandardItemLighting(); | |
GL11.glDisable(GL12.GL_RESCALE_NORMAL); | |
GL11.glFlush(); | |
GL11.glReadBuffer(GL11.GL_FRONT); | |
int width = iconWidth; | |
int height = iconHeight; | |
int bpp = 4; // Assuming a 32-bit display with a byte each for red, green, blue, and alpha. | |
ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * bpp); | |
GL11.glReadPixels(0, 0, width, height, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buffer); | |
saveImage(itemStack.getDisplayName(), width, height, bpp, buffer); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); | |
} | |
static protected void saveImage(String name, int width, int height, int bpp, ByteBuffer buffer) | |
{ | |
File file = new File("C:/test/" + name + ".png"); // The file to save to. | |
String format = "PNG"; | |
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); | |
for (int x = 0; x < width * height * bpp; x++) | |
{ | |
byte value = buffer.get(x); | |
x = x; | |
} | |
for (int x = 0; x < width; x++) | |
{ | |
for (int y = 0; y < height; y++) | |
{ | |
int i = (x + (width * y)) * bpp; | |
int r = buffer.get(i) & 0xFF; | |
int g = buffer.get(i + 1) & 0xFF; | |
int b = buffer.get(i + 2) & 0xFF; | |
image.setRGB(x, height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b); | |
} | |
} | |
try | |
{ | |
ImageIO.write(image, format, file); | |
} | |
catch (IOException e) | |
{ | |
e.printStackTrace(); | |
} | |
} | |
} |
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