Created
May 9, 2021 18:38
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最も近い半直線上の点の座標を計算するやつ
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PVector A, B; | |
void halfStraightLine(float x1, float y1, float x2, float y2) { | |
final int INF = 10000; | |
line(x1, y1, x1 + (x2 - x1) * INF, y1 + (y2 - y1) * INF); | |
} | |
PVector calcQ(float x, float y) { | |
float theta = atan2(B.y - A.y, B.x - A.x); | |
float d = dist(A.x, A.y, B.x, B.y); | |
float s = (cos(theta) * (x - A.x) + sin(theta) * (y - A.y)) / d; | |
x = A.x + Math.max(0, s) * (B.x - A.x); | |
y = A.y + Math.max(0, s) * (B.y - A.y); | |
return new PVector(x, y); | |
} | |
void setup() { | |
size(300, 400); | |
A = new PVector(100, 100); | |
B = new PVector(200, 300); | |
} | |
void draw() { | |
background(245); | |
stroke(0); | |
halfStraightLine(A.x, A.y, B.x, B.y); | |
noStroke(); | |
final PVector p = new PVector(mouseX, mouseY); | |
final PVector q = calcQ(p.x, p.y); | |
final int r = 10; | |
textSize(16); | |
fill(200); | |
text("A", A.x + r, A.y + r); | |
text("B", B.x + r, B.y + r); | |
ellipse(A.x, A.y, r, r); | |
ellipse(B.x, B.y, r, r); | |
fill(0); | |
text("P", p.x + r, p.y + r); | |
text("Q", q.x + r, q.y + r); | |
fill(#dbbb92); | |
ellipse(p.x, p.y, r, r); | |
fill(#90e200); | |
ellipse(q.x, q.y, r, r); | |
} |
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