Character draw routines for Amiga using per-pixel calls.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * screen_char_draw(Coord, ch, count) - Output buffer from ch* of length count as PLATO characters | |
| */ | |
| void screen_char_draw(padPt* Coord, unsigned char* ch, unsigned char count) | |
| { | |
| short offset; /* due to negative offsets */ | |
| unsigned short x; /* Current X and Y coordinates */ | |
| unsigned short y; | |
| unsigned short* px; /* Pointers to X and Y coordinates used for actual plotting */ | |
| unsigned short* py; | |
| unsigned char i; /* current character counter */ | |
| unsigned char a; /* current character byte */ | |
| unsigned char j,k; /* loop counters */ | |
| char b; /* current character row bit signed */ | |
| unsigned char width=FONT_SIZE_X; | |
| unsigned char height=FONT_SIZE_Y; | |
| unsigned short deltaX=1; | |
| unsigned short deltaY=1; | |
| unsigned char mainColor=current_foreground; | |
| unsigned char altColor=current_background; | |
| unsigned char *p; | |
| unsigned char* curfont; | |
| switch(CurMem) | |
| { | |
| case M0: | |
| curfont=font; | |
| offset=-32; | |
| break; | |
| case M1: | |
| curfont=font; | |
| offset=64; | |
| break; | |
| case M2: | |
| curfont=fontm23; | |
| offset=-32; | |
| break; | |
| case M3: | |
| curfont=fontm23; | |
| offset=32; | |
| break; | |
| } | |
| if (CurMode==ModeRewrite) | |
| { | |
| altColor=current_background; | |
| } | |
| else if (CurMode==ModeInverse) | |
| { | |
| altColor=current_foreground; | |
| } | |
| if (CurMode==ModeErase || CurMode==ModeInverse) | |
| mainColor=current_background; | |
| else | |
| mainColor=current_foreground; | |
| SetAPen(myWindow->RPort,mainColor); | |
| x=scalex[(Coord->x&0x1FF)]; | |
| y=scaley[(Coord->y)+15&0x1FF]; | |
| if (FastText==padF) | |
| { | |
| goto chardraw_with_fries; | |
| } | |
| /* the diet chardraw routine - fast text output. */ | |
| for (i=0;i<count;++i) | |
| { | |
| a=*ch; | |
| ++ch; | |
| a+=offset; | |
| p=&curfont[fontptr[a]]; | |
| for (j=0;j<FONT_SIZE_Y;++j) | |
| { | |
| b=*p; | |
| for (k=0;k<FONT_SIZE_X;++k) | |
| { | |
| if (b&0x80) /* check sign bit. */ | |
| { | |
| SetAPen(myWindow->RPort,mainColor); | |
| WritePixel(myWindow->RPort,x,y); | |
| } | |
| ++x; | |
| b<<=1; | |
| } | |
| ++y; | |
| x-=width; | |
| ++p; | |
| } | |
| x+=width; | |
| y-=height; | |
| } | |
| return; | |
| chardraw_with_fries: | |
| if (Rotate) | |
| { | |
| deltaX=-abs(deltaX); | |
| width=-abs(width); | |
| px=&y; | |
| py=&x; | |
| } | |
| else | |
| { | |
| px=&x; | |
| py=&y; | |
| } | |
| if (ModeBold) | |
| { | |
| deltaX = deltaY = 2; | |
| width<<=1; | |
| height<<=1; | |
| } | |
| for (i=0;i<count;++i) | |
| { | |
| a=*ch; | |
| ++ch; | |
| a+=offset; | |
| p=&curfont[fontptr[a]]; | |
| for (j=0;j<FONT_SIZE_Y;++j) | |
| { | |
| b=*p; | |
| if (Rotate) | |
| { | |
| px=&y; | |
| py=&x; | |
| } | |
| else | |
| { | |
| px=&x; | |
| py=&y; | |
| } | |
| for (k=0;k<FONT_SIZE_X;++k) | |
| { | |
| if (b&0x80) /* check sign bit. */ | |
| { | |
| SetAPen(myWindow->RPort,mainColor); | |
| if (ModeBold) | |
| { | |
| WritePixel(myWindow->RPort,*px+1,*py); | |
| WritePixel(myWindow->RPort,*px,*py+1); | |
| WritePixel(myWindow->RPort,*px+1,*py+1); | |
| } | |
| WritePixel(myWindow->RPort,*px,*py); | |
| } | |
| else | |
| { | |
| if (CurMode==ModeInverse || CurMode==ModeRewrite) | |
| { | |
| SetAPen(myWindow->RPort,altColor); | |
| if (ModeBold) | |
| { | |
| WritePixel(myWindow->RPort,*px+1,*py); | |
| WritePixel(myWindow->RPort,*px,*py+1); | |
| WritePixel(myWindow->RPort,*px+1,*py+1); | |
| } | |
| WritePixel(myWindow->RPort,*px,*py); | |
| } | |
| } | |
| x += deltaX; | |
| b<<=1; | |
| } | |
| y+=deltaY; | |
| x-=width; | |
| ++p; | |
| } | |
| Coord->x+=width; | |
| x+=width; | |
| y-=height; | |
| } | |
| return; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment