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アニメーションクリップを動的に更新
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ChamgeAnimationClip : MonoBehaviour | |
{ | |
[SerializeField] AnimationClip clip; // | |
string overrideClipName = "Clip"; // 上書きするAnimationClip対象 | |
private AnimatorOverrideController overrideController; | |
private Animator anim; | |
void Start () | |
{ | |
anim = GetComponent<Animator> (); | |
overrideController = new AnimatorOverrideController (); | |
overrideController.runtimeAnimatorController = anim.runtimeAnimatorController; | |
anim.runtimeAnimatorController = overrideController; | |
} | |
public void ChangeClip (AnimationClip clip) | |
{ | |
// ステートをキャッシュ | |
AnimatorStateInfo[] layerInfo = new AnimatorStateInfo[anim.layerCount]; | |
for (int i = 0; i < anim.layerCount; i++) { | |
layerInfo [i] = anim.GetCurrentAnimatorStateInfo (i); | |
} | |
// AnimationClipを差し替えて、強制的にアップデート | |
// ステートがリセットされる | |
overrideController [overrideClipName] = clip; | |
anim.Update (0.0f); | |
// ステートを戻す | |
for (int i = 0; i < anim.layerCount; i++) { | |
anim.Play (layerInfo [i].nameHash, i, layerInfo [i].normalizedTime); | |
} | |
} | |
} |
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