Created
November 2, 2018 14:40
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Entityの読込
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using Unity.Entities; | |
using Unity.Entities.Serialization; | |
using UnityEngine; | |
public class LoadWorld : MonoBehaviour | |
{ | |
[SerializeField] string fileName = "save.sav"; | |
[SerializeField] GameObject sharedData = null; | |
private World localWorld; | |
private const string worldName = "local world"; | |
private void OnEnable() | |
{ | |
localWorld = new World(worldName); | |
localWorld.GetOrCreateManager<EntityManager>(); | |
} | |
private void OnDisable() | |
{ | |
if (localWorld.IsCreated) | |
localWorld.Dispose(); | |
} | |
public void Load() | |
{ | |
var entityManager = localWorld.GetExistingManager<EntityManager>(); | |
using (var reader = new StreamBinaryReader(fileName)) | |
{ | |
SerializeUtilityHybrid.Deserialize(entityManager, reader, sharedData); | |
} | |
World.Active.GetExistingManager<EntityManager>().MoveEntitiesFrom(entityManager); | |
} | |
} |
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