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@tsubaki tsubaki/LoadAssetbundle.cs
Last active Mar 18, 2016

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class LoadAssetbundle : MonoBehaviour
{
IEnumerator Start ()
{
var image = GetComponent<Image> ();
var assetbundleNames = new string[] { "/character1", "/character2", "/character3" };
// クリック待ち
yield return new WaitWhile (() => Input.GetMouseButtonDown (0) == false);
float time = Time.realtimeSinceStartup;
// AssetBundleに格納されているスプライトを全部取り出す
foreach (var assetbundlename in assetbundleNames) {
var assetbundle = AssetBundle.LoadFromFile (Application.streamingAssetsPath + assetbundlename);
var assets = assetbundle.LoadAllAssets<Sprite> ();
foreach(var asset in assets){
image.sprite = asset;
}
assetbundle.Unload (false);
}
Debug.Log (Time.realtimeSinceStartup - time);
}
}
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