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unsafeでNativeArrayの要素に直接アクセスする
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
public sealed class RefTest : MonoBehaviour
{
struct Data
{
public float value;
}
unsafe void Start ()
{
NativeArray<Data> array = new NativeArray<Data>(10, Allocator.Temp);
var ptr = (Data*)array.GetUnsafePtr();
for(int i=0; i<10; i++)
{
Do(ptr + i);
}
foreach( var element in array)
{
Debug.LogFormat("{0:00}, {1:00.0}", element.value);
}
array.Dispose();
}
unsafe void Do(Data* p)
{
p->value = Random.Range(0f, 10f);
}
}
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