Created
May 20, 2018 04:00
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unsafeでNativeArrayの要素に直接アクセスする
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using Unity.Collections; | |
using Unity.Collections.LowLevel.Unsafe; | |
using UnityEngine; | |
public sealed class RefTest : MonoBehaviour | |
{ | |
struct Data | |
{ | |
public float value; | |
} | |
unsafe void Start () | |
{ | |
NativeArray<Data> array = new NativeArray<Data>(10, Allocator.Temp); | |
var ptr = (Data*)array.GetUnsafePtr(); | |
for(int i=0; i<10; i++) | |
{ | |
Do(ptr + i); | |
} | |
foreach( var element in array) | |
{ | |
Debug.LogFormat("{0:00}, {1:00.0}", element.value); | |
} | |
array.Dispose(); | |
} | |
unsafe void Do(Data* p) | |
{ | |
p->value = Random.Range(0f, 10f); | |
} | |
} |
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