Created
March 8, 2016 13:47
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ScriptableObjectno
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using UnityEngine; | |
using System.Collections; | |
[CreateAssetMenu()] | |
public class MyScriptableObject : ScriptableObject { | |
[SerializeField] | |
private string message = string.Empty; | |
public string Message { | |
get { return message; } | |
} | |
} |
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