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using UnityEngine;
using System.Collections;
using UnityEngine.Assertions;
public class Spawn : MonoBehaviour
static void Init()
// 凄い重要なオブジェクトの生成して、staticに登録
var sio = Resources.Load ("sugoi juyou na obujekuto") as GameObject;
sioi = GameObject.Instantiate (sio);
static GameObject sioi = null;
void Awake()
Assert.IsNotNull (sioi); // Initが値を設定したのでnullではない(2周めは知らない)
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