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using UnityEngine;
using UnityEngine.Experimental.Input;
public class MyInputSampleTest : MonoBehaviour, ISampleActions
{
[SerializeField] MyInputSample input;
private void Awake()
{
input.Sample.SetCallbacks(this);
}
private void OnEnable()
{
input.Enable();
}
private void OnDisable()
{
input.Disable();
}
public void OnFire(InputAction.CallbackContext context)
{
Debug.Log("Fire");
}
public void OnMousePosiiton(InputAction.CallbackContext context)
{
var value = context.ReadValue<Vector2>();
Debug.Log(value);
}
}
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