Created
January 8, 2019 14:21
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using UnityEngine; | |
using UnityEngine.Experimental.Input; | |
public class MyInputSampleTest : MonoBehaviour, ISampleActions | |
{ | |
[SerializeField] MyInputSample input; | |
private void Awake() | |
{ | |
input.Sample.SetCallbacks(this); | |
} | |
private void OnEnable() | |
{ | |
input.Enable(); | |
} | |
private void OnDisable() | |
{ | |
input.Disable(); | |
} | |
public void OnFire(InputAction.CallbackContext context) | |
{ | |
Debug.Log("Fire"); | |
} | |
public void OnMousePosiiton(InputAction.CallbackContext context) | |
{ | |
var value = context.ReadValue<Vector2>(); | |
Debug.Log(value); | |
} | |
} |
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