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@tsubaki
Created April 10, 2016 21:06
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リングコマンド的なUIの羅列
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class SimpleCircleLayoutGroup : UIBehaviour, ILayoutGroup
{
public float radius = 100;
public float offsetAngle;
protected override void OnValidate ()
{
base.OnValidate ();
Arrange ();
}
// 要素数が変わると自動的に呼ばれるコールバック
#region ILayoutController implementation
public void SetLayoutHorizontal (){}
public void SetLayoutVertical ()
{
Arrange ();
}
#endregion
void Arrange()
{
float splitAngle = 360 / transform.childCount;
var rect = transform as RectTransform;
for (int elementId = 0; elementId < transform.childCount; elementId++) {
var child = transform.GetChild (elementId) as RectTransform;
float currentAngle = splitAngle * elementId + offsetAngle;
child.anchoredPosition = new Vector2 (
Mathf.Cos (currentAngle * Mathf.Deg2Rad),
Mathf.Sin (currentAngle * Mathf.Deg2Rad)) * radius;
}
}
}
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