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using System.Collections; | |
using UnityEngine; | |
public class Story1 : MonoBehaviour | |
{ | |
IEnumerator Start () | |
{ | |
Debug.Log("衝撃のファーストブリット"); | |
yield return new WaitUntil(()=>Input.GetMouseButtonDown(0)); | |
yield return null; | |
Debug.Log("撃滅のセカンドブリット"); | |
yield return new WaitUntil(()=>Input.GetMouseButtonDown(0)); | |
yield return null; | |
Debug.Log("抹殺のラストブリット"); | |
} | |
} |
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