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@tsubaki
Created Feb 20, 2018
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using System.Collections;
using UnityEngine;
public class Story1 : MonoBehaviour
{
IEnumerator Start ()
{
Debug.Log("衝撃のファーストブリット");
yield return new WaitUntil(()=>Input.GetMouseButtonDown(0));
yield return null;
Debug.Log("撃滅のセカンドブリット");
yield return new WaitUntil(()=>Input.GetMouseButtonDown(0));
yield return null;
Debug.Log("抹殺のラストブリット");
}
}
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