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@tsubaki
Last active May 2, 2022 09:42
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オブジェクトについてる全コンポーネントのコピペ(上書き)
using UnityEngine;
using System.Collections;
using UnityEditor;
using UnityEditorInternal;
using System.Linq;
using System.Collections.Generic;
public class CopyPasteComponent
{
static GameObject cacheObject;
static bool isCut = false;
[MenuItem ("Edit/Component/Copy %#C")]
static void Copy ()
{
isCut = false;
cacheObject = Selection.activeGameObject;
}
[MenuItem ("Edit/Component/Paste %#X")]
static void Cut ()
{
isCut = true;
cacheObject = Selection.activeGameObject;
}
[MenuItem ("Edit/Component/Paste %#V")]
static void Paste ()
{
if (cacheObject == null) {
Debug.LogError ("Lost Original GameObject");
return;
}
CopyComponents ();
if (isCut == true) {
RemoveComponents ();
}
}
static void RemoveComponents()
{
var targetComponents = cacheObject.GetComponents<Component> ();
foreach (var component in targetComponents) {
if (component is Transform == false) {
GameObject.DestroyImmediate (component);
}
}
}
static void CopyComponents ()
{
var currentGameObject = Selection.activeGameObject;
var components = cacheObject.GetComponents<Component> ();
var targetComponents = currentGameObject.GetComponents<Component> ();
Dictionary<System.Type, int> currentComponentCount = new Dictionary<System.Type, int> ();
foreach (var component in components) {
var componentCount = targetComponents.Count (c => c.GetType () == component.GetType ());
ComponentUtility.CopyComponent (component);
if (componentCount == 0) {
ComponentUtility.PasteComponentAsNew (currentGameObject);
} else if (componentCount == 1) {
var targetComponent = targetComponents.First (c => c.GetType () == component.GetType ());
ComponentUtility.PasteComponentValues (targetComponent);
} else {
if (currentComponentCount.ContainsKey (component.GetType ()) == false) {
currentComponentCount.Add (component.GetType (), 0);
}
var count = currentComponentCount [component.GetType ()];
var targetComponentsWithType = targetComponents.Where (c => c.GetType () == component.GetType ());
if (count < targetComponentsWithType.Count ()) {
var targetComponent = targetComponents.Where (c => c.GetType () == component.GetType ()).ElementAt (count);
currentComponentCount [component.GetType ()] += 1;
ComponentUtility.PasteComponentValues (targetComponent);
} else {
ComponentUtility.PasteComponentAsNew (currentGameObject);
}
}
}
}
}
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