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オブジェクトについてる全コンポーネントのコピペ(上書き)
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Linq; | |
using System.Collections.Generic; | |
public class CopyPasteComponent | |
{ | |
static GameObject cacheObject; | |
static bool isCut = false; | |
[MenuItem ("Edit/Component/Copy %#C")] | |
static void Copy () | |
{ | |
isCut = false; | |
cacheObject = Selection.activeGameObject; | |
} | |
[MenuItem ("Edit/Component/Paste %#X")] | |
static void Cut () | |
{ | |
isCut = true; | |
cacheObject = Selection.activeGameObject; | |
} | |
[MenuItem ("Edit/Component/Paste %#V")] | |
static void Paste () | |
{ | |
if (cacheObject == null) { | |
Debug.LogError ("Lost Original GameObject"); | |
return; | |
} | |
CopyComponents (); | |
if (isCut == true) { | |
RemoveComponents (); | |
} | |
} | |
static void RemoveComponents() | |
{ | |
var targetComponents = cacheObject.GetComponents<Component> (); | |
foreach (var component in targetComponents) { | |
if (component is Transform == false) { | |
GameObject.DestroyImmediate (component); | |
} | |
} | |
} | |
static void CopyComponents () | |
{ | |
var currentGameObject = Selection.activeGameObject; | |
var components = cacheObject.GetComponents<Component> (); | |
var targetComponents = currentGameObject.GetComponents<Component> (); | |
Dictionary<System.Type, int> currentComponentCount = new Dictionary<System.Type, int> (); | |
foreach (var component in components) { | |
var componentCount = targetComponents.Count (c => c.GetType () == component.GetType ()); | |
ComponentUtility.CopyComponent (component); | |
if (componentCount == 0) { | |
ComponentUtility.PasteComponentAsNew (currentGameObject); | |
} else if (componentCount == 1) { | |
var targetComponent = targetComponents.First (c => c.GetType () == component.GetType ()); | |
ComponentUtility.PasteComponentValues (targetComponent); | |
} else { | |
if (currentComponentCount.ContainsKey (component.GetType ()) == false) { | |
currentComponentCount.Add (component.GetType (), 0); | |
} | |
var count = currentComponentCount [component.GetType ()]; | |
var targetComponentsWithType = targetComponents.Where (c => c.GetType () == component.GetType ()); | |
if (count < targetComponentsWithType.Count ()) { | |
var targetComponent = targetComponents.Where (c => c.GetType () == component.GetType ()).ElementAt (count); | |
currentComponentCount [component.GetType ()] += 1; | |
ComponentUtility.PasteComponentValues (targetComponent); | |
} else { | |
ComponentUtility.PasteComponentAsNew (currentGameObject); | |
} | |
} | |
} | |
} | |
} |
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