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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UIFollowTarget : MonoBehaviour
RectTransform rectTransform = null;
[SerializeField] Transform target = null;
void Awake()
rectTransform = GetComponent<RectTransform> ();
void Update()
rectTransform.position = RectTransformUtility.WorldToScreenPoint (Camera.main, target.position);
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