Skip to content

Instantly share code, notes, and snippets.

Tatsuhiko Yamamura tsubaki

Block or report user

Report or block tsubaki

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
View gist:4a53b925ca02f5a0cffc
using UnityEngine;
using System.Collections;
using System.Linq;
using SysRandom = System.Random;
using UnityEngine.UI;
public class sendtext : MonoBehaviour
{
private string[] m_textStr = {
"装備は装備しないと意味無いよ",
View AddCount.cs
using UnityEngine;
using System.Collections;
public class AddCount : MonoBehaviour
{
[SerializeField]
Sample data;
void OnGUI ()
{
@tsubaki
tsubaki / EnemyMovement.cs
Last active Feb 20, 2016
再生中のアニメーションが判別できない
View EnemyMovement.cs
using UnityEngine;
using System.Collections;
public class EnemyMovement : MonoBehaviour {
public Transform player;
private NavMeshAgent nav;
private Animator animator;
// Use this for initialization
You can’t perform that action at this time.