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@tsubaki
tsubaki / EnemyMovement.cs
Last active February 20, 2016 08:49
再生中のアニメーションが判別できない
using UnityEngine;
using System.Collections;
public class EnemyMovement : MonoBehaviour {
public Transform player;
private NavMeshAgent nav;
private Animator animator;
// Use this for initialization
@tsubaki
tsubaki / AddCount.cs
Last active December 24, 2015 05:39 — forked from anonymous/AddCount.cs
using UnityEngine;
using System.Collections;
public class AddCount : MonoBehaviour
{
[SerializeField]
Sample data;
void OnGUI ()
{
using UnityEngine;
using System.Collections;
using System.Linq;
using SysRandom = System.Random;
using UnityEngine.UI;
public class sendtext : MonoBehaviour
{
private string[] m_textStr = {
"装備は装備しないと意味無いよ",