This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
This playbook has been removed as it is now very outdated. |
// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible). | |
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export. | |
var FORMAT_ONELINE = 'One-line'; | |
var FORMAT_MULTILINE = 'Multi-line'; | |
var FORMAT_PRETTY = 'Pretty'; | |
var LANGUAGE_JS = 'JavaScript'; | |
var LANGUAGE_PYTHON = 'Python'; |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
# You don't need Fog in Ruby or some other library to upload to S3 -- shell works perfectly fine | |
# This is how I upload my new Sol Trader builds (http://soltrader.net) | |
# Based on a modified script from here: http://tmont.com/blargh/2014/1/uploading-to-s3-in-bash | |
S3KEY="my aws key" | |
S3SECRET="my aws secret" # pass these in | |
function putS3 | |
{ | |
path=$1 |
The bridge is now located at https://github.com/fjolnir/TLC |
Copyright 2011 Mike Tigas. All rights reserved. | |
Redistribution and use in source and binary forms, with or without modification, are | |
permitted provided that the following conditions are met: | |
1. Redistributions of source code must retain the above copyright notice, this list of | |
conditions and the following disclaimer. | |
2. Redistributions in binary form must reproduce the above copyright notice, this list | |
of conditions and the following disclaimer in the documentation and/or other materials |
#!/bin/bash | |
# License: Public Domain. | |
# Author: Joseph Wecker, 2012 | |
# | |
# -- DEPRICATED -- | |
# This gist is slow and is missing .bashrc_once | |
# Use the one in the repo instead! https://github.com/josephwecker/bashrc_dispatch | |
# (Thanks gioele) | |
# | |
# Are you tired of trying to remember what .bashrc does vs .bash_profile vs .profile? |
require 'fileutils' | |
start_time = Time.now | |
SOURCE_DB = { | |
:name => 'db_name', | |
:user => 'db_user', | |
:password => 'db_pass', | |
:host => 'localhost' |