If you use Sass extension, you can work with CSS variables.
First, let's create our css variable.
\:root
--MyColor: #5966D2
helpers do | |
def magic_link_to(link, url, opts={}) | |
if request.path == link | |
opts[:class] = "active" | |
end | |
link_to(link, url, opts) | |
end | |
end |
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
(function (context, trackingId, options) { | |
const history = context.history; | |
const doc = document; | |
const nav = navigator || {}; | |
const storage = localStorage; | |
const encode = encodeURIComponent; | |
const pushState = history.pushState; | |
const typeException = 'exception'; | |
const generateId = () => Math.random().toString(36); | |
const getId = () => { |
// this is the background code... | |
// listen for our browerAction to be clicked | |
chrome.browserAction.onClicked.addListener(function (tab) { | |
// for the current tab, inject the "inject.js" file & execute it | |
chrome.tabs.executeScript(tab.ib, { | |
file: 'inject.js' | |
}); | |
}); |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |