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@turbohermit
Created June 29, 2018 10:23
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Shader "Surface/Standard With Camera Clipping Tesselate" {
Properties {
_Tess ("Tessellation", Range(1,32)) = 4
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_ClipThreshold("Clip Threshold", Float) = 1
_EdgeSize("Clip Edge Size", Float) = 1
_ClipColor("Clip Edge Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "RenderType"="Opaque" "RenderQueue"="Geometry" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows vertex:vert alpha:fade tessellate:tessFixed
#pragma target 5.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
fixed4 color : COLOR;
float discardValue;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
fixed4 _ClipColor;
float _EdgeSize;
float _ClipThreshold;
float _Tess;
float4 tessFixed()
{
return _Tess;
}
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_INSTANCING_BUFFER_END(Props)
void vert (inout appdata_full v) {
v.color = fixed4(0,0,0,1);
float dist = distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex));
if(dist <= _ClipThreshold + _EdgeSize){
float difference = _ClipThreshold - _EdgeSize;
v.color = lerp(fixed4(0,0,0,1),_ClipColor,difference);
}
if(dist <= _ClipThreshold){
v.color.a = 0;
}
}
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = IN.color.a;
o.Emission = IN.color;
}
ENDCG
}
FallBack "Diffuse"
}
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