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@twobob twobob/ListBundles.cs
Last active Dec 28, 2015

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What would you like to do?
Simple helper Editor method to list out all known asset bundles and their bundle-names.
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ListBundles : MonoBehaviour
{
[MenuItem("Assets/AssetBundles/List AssetBundles %#l")]
static void List()
{
Debug.Log("<color=#ffff00ff>Search Initialising</color>, Please be patient");
string assetPath = string.Empty;
string bundleName = string.Empty;
foreach (var assetGuid in AssetDatabase.FindAssets(""))
{
assetPath = AssetDatabase.GUIDToAssetPath(assetGuid);
bundleName = AssetImporter.GetAtPath(assetPath).assetBundleName;
if (string.IsNullOrEmpty(bundleName))
{
continue;
}
Debug.Log("Found asset: (GUID:<color=#00ffffff>" + assetGuid + "</color>) " + assetPath + ", AssetBundle: " + bundleName);
}
}
}
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