Created
April 3, 2019 01:40
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C# 8.0 preview in VS 2019 (16.0) の注意点
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struct X | |
{ | |
public int Value; | |
public X(int value) => Value = value; | |
// + と & で全く同じ処理を書いとく | |
public static X operator +(X x, X y) => new X(x.Value + y.Value); | |
public static X operator &(X x, X y) => new X(x.Value + y.Value); | |
public static explicit operator X(int x) => new X(x); | |
public void Deconstruct(out int x) => x = Value; | |
public override string ToString() => Value.ToString(); | |
} | |
class Program | |
{ | |
static void Main() | |
{ | |
var x = new X(1); | |
var y = new X(2); | |
// + か & か以外は全く同じ | |
var add = x + y switch { X(2) => (X)10, X(3) => (X)20, _ => default }; | |
var and = x & y switch { X(2) => (X)10, X(3) => (X)20, _ => default }; | |
System.Console.WriteLine(add); // 今、 + の方が優先度高い → 20 (次(VS 16.1)のプレビューで変更予定。11 になる) | |
System.Console.WriteLine(and); // switch の方が優先度高い → 11 | |
} | |
} |
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