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using UnityEngine;
public class NPCParticles : MonoBehaviour
[SerializeField] private ParticleSystem deathParticlePrefab;
private void Start()
GetComponent<Health>().OnDied += HandleNPCDied;
private void HandleNPCDied()
var deathparticle = Instantiate(deathParticlePrefab, transform.position, transform.rotation);
Destroy(deathparticle, 4f);
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