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@unity3dcollege
Created July 14, 2020 21:40
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int nextY = 0;
int direction = 1;
private void Update()
{
if (nextY == 90 || nextY == 0)
direction *= -1;
nextY += direction;
var nextRotation = new Vector3(transform.rotation.eulerAngles.x, nextY, transform.rotation.eulerAngles.z);
transform.rotation = Quaternion.Euler(nextRotation);
}
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