using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; public class Loader : MonoBehaviour { private AssetBundleCreateRequest bundleRequest; private UnityWebRequest request; private void Start() { request = UnityWebRequest.GetAssetBundle("https://unity3dcollegedownloads.blob.core.windows.net/assetbundles/StreamingAssets/Windows/level1"); request.Send(); } private void Update() { if (request.isDone) { AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request); SceneManager.LoadScene("Level1"); } } }